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Source channel @TossLabChannel · Post #521 · 1月15日

#青龙更新 青龙 v2.18.1 更新说明 青龙 v2.18.1 发布!本次更新优化功能并修复问题: • 新增功能:内置 QLAPI 增加环境变量和系统通知 API。 • 调整:移除 nedb 和 sentry,不再支持 2.10.x 版本自动迁移。 • 修复:多语言翻译问题改进。 更新方法: • 面板更新:系统设置 -> 其他设置 -> 检查更新 • 容器内更新:执行 ql update • Debian 用户:直接同步更新。 • 宿主机更新:运行命令 docker run --rm -v /var/run/docker.sock:/var/run/docker.sock containrrr/watchtower -cR <容器名> 版本镜像: • 正式版:whyour/qinglong:latest • Python3.10 正式版:whyour/qinglong:python3.10 • Debian 版:whyour/qinglong:debian • Python3.10 Debian 版:whyour/qinglong:debian-python3.10 • NPM 安装:npm i -g @whyour/qinglong 📢 群聊: @TossLab 🎈 频道: @TossLabChannel ❗️ ❗️ ❗️ ❗️ ❗️ ❗️ ❗️ ❗️ 🔘折腾系列频道 - 全面介绍 🔘境外离岸银行教程合集目录 🔘折腾实验室优质Github项目合集

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GameDev News

@gamedevnewz · Post #16 · 2024/07/09 12:31

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5