Once again ! Once again someone came and went Shattered my heart once again Yeah it was me Who built bunch of expectations But I just followed my heart once again I know she was worthy enough to fall for But that's not how goes life's cart, once again I wanted to confess this time too But yeah; in race of this hiding emotions I proved that I'm smart once again Brain said Stupid go and study But it wasn't heard by heart once again Did my best to stop it But uncontrollable was my Emotional dart, once again I tried decorating it by all mean But I guess this wasn't my chart once again I know it's a bit difficult to digest But yummy was this tart once again Well it's done now Let's have a new start once again Yess people come and go In someone we will find our part once again It's okay to end this now Beacuse; that's after end Where something new start once again Dear heart it's okay Just start behaving like heart once again So I guess I'm free now Feeling the freedom athwart once again And it's going to be Me only So I won't let anyone impart once again Dear heart please Now start behaving like heart once again What did u just say U r missing her Don't u dare to start mr. Heart once again Once again I fell for someone And yeah We simply fell apart once again ! #review#poetry#beginner#anniii
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前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev
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