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Source channel @lambdaexpression · Post #206 · 4月20日

前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev

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TRUE LABS

@truegames · Post #66 · 2024/12/25 15:03

Advent calendar, EP 2 with our CEO - Dan Andrianov🚀 As the CEO of TrueLab Games, I find solace in playing our game, Apple Crush, after a demanding day. For me, slot games serve as a form of meditation, offering a tranquil escape from daily stress and chaos. The enchanting music and stunning graphics of Apple Crush create a serene atmosphere that helps me unwind. The game’s art style, reminiscent of Hayao Miyazaki’s gentle anime🌸, adds a layer of warmth and nostalgia, making it a perfect retreat into a magical world above the clouds. During development, my main contributions were ensuring the team had a steady supply of coffee — and, of course, a few dad jokes to keep the mood light😊☕ If I were to make any changes, I’d consider adding more apples to the game to reduce its current high volatility, making the experience even more enjoyable🍎 What’s your go-to game to relax? #TrueLabGames#AppleCrush#RelaxAndPlay#iGaming