🚗✨ Updated Audi RS 3: Hatchback and Sedan Debut! ✨🚗 🔧 The facelift brings a fresh look with new headlights featuring a checkered flag design for the daytime running lights, which can be customized! 🏁 🛠️ Inside, you’ll find a revamped steering wheel that’s now flat on both the top and bottom, complete with two new red buttons to activate RS Performance and RS Individual modes! 🔴🔵 Optional carbon bucket seats offer enhanced support for those thrilling drives. 🪑💨 💥 The Audi RS 3 retains its powerful 2.5-liter turbocharged five-cylinder engine, delivering 400 hp and 500 Nm of torque, paired with a seven-speed dual-clutch transmission and all-wheel drive. ⚡️💪 It still rockets from 0 to 100 km/h in just 3.8 seconds, with a top speed of 290 km/h! 🚀 🔄 Engineers have fine-tuned the torque splitter algorithm (RS Torque Splitter) and optimized chassis settings, allowing drivers to tackle corners at higher speeds! 🏎️💨 #AudiRS3#Performance#CarEnthusiast#TurboPower#LuxuryCars#DrivingExperience#Innovation#Auto🚘💖
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前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev
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