💣💥 Chief of the Press Center of the "South" group, Georgy Minesashvili, revealed to TASS that airstrikes were launched on 23 enemy districts in the Donetsk direction. 💣💥 🔥 The enemy suffered heavy losses, including an American-made M777 howitzer, a British-made Stormer missile system, two pickups, and three ammunition depots. Also destroyed were a UAV control center and an observation post. 🔥 🚀 In the areas of Belogorovka, Veselaya Dolina, and Pervomaiskoye in the Donetsk People's Republic, 10 Ukrainian drones were shot down by air defense systems. 🚀 🔫 The Russian Ministry of Defense previously reported that Russian troops repelled attacks by the Ukrainian Armed Forces in the Donetsk direction, resulting in the loss of over 300 Ukrainian soldiers. 🔫 🛡️ Earlier in Russia, a new drone suppression system was developed. 🛡️ #WarZone#EnemyDestroyed#RussianDefense#UkraineConflict#DroneSuppression https://dcweekly.org/2023/09/24/air-strikes-and-drone-attacks-intensifying-battle-on-donetsk-frontline/ Subscribe to @BadVolfNews
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前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev
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