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Source channel @lambdaexpression · Post #206 · 4月20日

前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev

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Addis Standard

@addisstandardeng · Post #21824 · 2026/03/25 05:23

News: RSF claims capture of #Kurmuk near #Ethiopia border amid escalating tensions #Sudan’s paramilitary Rapid Support Forces (#RSF) has claimed it captured the strategic town of Kurmuk in #Blue_Nile State following intense fighting with the Sudanese Armed Forces (#SAF), according to a report by Xinhua. In a statement, the RSF said its forces, alongside the Sudan People’s Liberation Movement-North (#SPLM-N), had taken control of Kurmuk and surrounding areas after what it described as “fierce” battles. Kurmuk, located near the Ethiopian border, is considered a strategic corridor linking Blue Nile and #Sinnar states and providing access to key infrastructure, including the Al-Roseires Dam. Analysts cited by Xinhua said control of the town could shift regional dynamics and affect cross-border movements. As previously reported by Sudan Tribune, a Sudanese government official claimed that fighters linked to the RSF and SPLM-N entered Blue Nile through...... Read more: https://addisstandard.com/?p=56050