📰 CRYPTO NEWS 🆕️The founder and CEO of #CryptoQuant stated that compared to the previous cyclical peak, the fundamental elements of the bitcoin network can maintain a market value three times higher than the current one. He considers it "possible" to "keep" the bitcoin price at $265,000. 🆕️As part of the presale, #WATER raised $41 million. Which also makes WATER the largest Memecoin pre-sale to date, with over 26,000 wallets participating. The team has regained control of its account in X. 🆕️50 Cent's #Twitter account was hacked in order to promote the Solana Meme Coin. 🆕️Internet Computer will launch the #ICP Hub Accelerator Program 2024, which aims to help early blockchain projects transform their concepts into market solutions, create a strong blockchain innovation ecosystem and promote technological progress in the ICP community. 🔹 21 million #LINKS ($295 million) of non-convertible Chainlink contracts have been unblocked today. 🆕️DAO Osmosis supports a commission-free bridge for transferring bitcoin to the #Cosmos ecosystem. 🆕️Scroll ZKP presents "Scroll Sessions", a loyalty program to reward the Scroll Marks community for their participation and involvement in the #Scroll ecosystem. 🆕️Arbitrum introduces the "Layer Leap", a single-stage bridge from L1 to L3 for the #Orbit ecosystem. 🆕️#Reef plans to launch a new product on June 26. ‼️ Dogwifhat Whales dropped #WIF by 16 million in a week. 🆕️#Fantom has released #Sonic's third management offering, which includes an annual token destruction mechanism, as well as the launch of Sonic Spark and Sonic University. 🆕️#Bluefin announces integration with Wormhole Connect. The Wormhole community will participate in the future release of Bluefin tokens. 🆕️#StacksNakamoto has announced the completion of 90% of the work on the project and is preparing for the official launch on July 15. The Nakamoto Stacks update should increase the transaction speed to 5-10 seconds, which is about 100 times faster than the current speed. ➡️ This is a significant event for the Stacks project and the Bitcoin ecosystem, will improve the speed, overall efficiency and scalability of Layer2 on #Bitcoin, promising faster and more efficient transactions for users.
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前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev
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