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Source channel @olddriverGDstudy · Post #29 · Mar 17

搜索使用说明 #搜索指南 因为电报软件对中文搜索支持不好,大队特别对队内资源搜索进行了整理汇集,使用方法说明如下: 1.1 原理: 电报对中文搜索支持不佳,汉字只有在前后含有asic码字符的前提下可以被正确搜索出,如 _广州修车大队_ (“_”指代空格)、(广州修车大队);等形式可以搜索“广州修车大队”搜索出相关信息;搜索“广州”等未被asic码间隔的汉字无法正确显示。 为正确搜索,在编制频道资源时,对重要信息可以采取Hashtag的形式已方便搜索,即以"#"字符开头,接汉字,以“空格字符”结尾的形式,点击一个hashtag即可快速定位该频道或聊天群内所有相同标签,建议所有管理在编辑重要资料包括ls信息、广播台、学习频道时正确使用hashtag。 !!注意标签不要随意编写,要参考搜索指南中有的标签类型!! 1.2 JS资源定位: JS目前支持 Hasgtag(#K老师)、数字标签(#GZ003)的搜索方式,在对应榜单和报告区中试用上述方式均可查找到JS的相关信息。 使用举例:在“广州公开榜”或“广州修车大队”的搜索栏中输入 #K老师 或 #GZ003,均可定位到K老师资料页;在报告区的搜索栏中输入#K老师 或 #GZ003,均可定位到K老师的验证报告。这两者是快速了解JS基本信息和评价的便捷办法。 1.3 标签查找 公榜榜单目前均支持标签查找,可以快速定位某种类型或地区的所有JS,目前仅支持Hashtag查找,目前常用标签解释如下: 地区标签: 一定要使用一级标签,例如 #天河区(注意不要有错别字) #颜值: 不解释 #服务: 评价中92、95的,有场子出身花式水平的,均会归入此类; #大胸: 不解释,一般D以上归入此类; #长腿: 不解释,一般168以上归入此类; #身材: 不解释,较为宽松; #嫩妹: 22岁以下或者长相很嫩的,白小纯的,loli系的,cos系的归入此类; #熟女: 30岁以上风韵犹存的,归入此类; #特服: 提供3p、3t、wt、字母等特殊服务的JS归入此类。 使用举例:在红榜的搜索栏中输入 #长腿,可以快速查看“莉贝伦”等8位长腿JS。 类型标签评价目前非常主观,有不妥之处请队内私信 JackJack 或其他管理人员修改。 1.4 资料查找 目前学习频道中试用hashtag来快速定位资料,目前使用的标签有如下几种: #安全CJ#素质CJ#卫生CJ #搜索指南 #大队玩法 #语录#秀哥语录 #技巧#知识

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GameDev News

@gamedevnewz · Post #30 · 07/17/2024, 02:20 PM

💾AMD Introduces New Game Optimization Technology🤖 The company has unveiled a technology that significantly reduces the final build size of games. Modern 4K textures can take up tens of megabytes of disk space, and AAA games can use hundreds or even thousands of such textures. As a result, projects often require 100 gigabytes of free space. The technology is compatible with compression algorithms Block Compression (BC) — BC1 and BC4. NTBC can achieve better compression ratios than standard BC. Compression processes have two approaches: conservative and aggressive. The aggressive approach offers better compression ratios at the cost of reduced quality, while the conservative approach does the opposite. NTBC allows users to choose which approach they need, including standard BC compression. Original article. #GameDevelopment

GameDev News

@gamedevnewz · Post #37 · 07/27/2024, 10:35 AM

⚡️Steam Demo Update🔧 Improvements enhancing the appearance of demos in the store and their interaction with the library: * Demos added to the library no longer need to be installed immediately. The new "Add to Library" button for demos is useful if you're not ready to install them right away, such as when using the Steam mobile app. * You can now install a demo even if you have the full version of the game. This change will primarily help developers testing their demos, but it will also make it easier for other users to install and uninstall them. * You can now remove a demo from your account by right-clicking on it and selecting "Manage" > "Remove from Account." * Demos that are uninstalled from your device will now be automatically removed from your library. Learn more here. #Steam#GameDevelopment

GameDev News

@gamedevnewz · Post #21 · 07/12/2024, 08:23 PM

🔧Update in Steam⚙️ Recently, the Steam store received an update regarding the placement of links. As stated in the official announcement: We recently updated Steam with a small but beneficial change to social media linking for your store pages. We've removed the cumbersome authentication loop for adding social media links and replaced that process with simple text fields. With this change, developers will be able to establish a closer connection with the community thanks to a simpler way of linking social media accounts. More info here. #Steam#GameDevelopment

The Devs

@thedevs · Post #1779 · 07/17/2020, 05:47 PM

BYTEPATH, a replayable arcade shooter with a focus on build theorycrafting made using Lua. #tutorial#lua#gamedevelopment @thedevs kutt.it/cy4yOu

GameDev News

@gamedevnewz · Post #32 · 07/20/2024, 01:58 AM

⚡️FLASH SALE in the Asset Store✨ A new sale has started in the Asset Store, lasting all weekend. New deals will be added every 24 hours. During this sale, with discounts of up to 60%, you can find: - 3D models - Animation - Sound effects - VFX effects And much more. You can explore the offers and conditions of the sale in detail here. #GameDevelopment#Assets

GameDev News

@gamedevnewz · Post #12 · 07/06/2024, 12:54 PM

What to Expect from Indie Games in the Future?📈 The 6th version of one of the most popular game engines, Unity, brings significant changes compared to its previous non-numbered versions. A few years ago, Unity began reorienting towards data-oriented architecture and announced DOTS. DOTS is a set of technologies designed to deliver maximum performance by default. It includes: the Entity Component System, which allows for more efficient data arrangement in memory, thereby improving game performance; the Job System, a safe multithreading system; and the Burst Compiler. What does this mean for players? DOTS will enable the creation of games with a large number of interactive elements, as demonstrated in the demo scene for the early versions of the technology (you can check it out here). Additionally, Unity 6 is actively integrating AI to speed up the development and prototyping process of games. Currently, only a preview version of the 6th version of the game engine is available, but the first stable builds are expected by the end of this year. #GameDevelopment#Ai

GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5

GameDev News

@gamedevnewz · Post #4 · 07/02/2024, 05:07 AM

🤖AI for Developers🎮 The trending technology of recent years is artificial intelligence. Modern generative models are capable of creating images, videos, and 3D graphics from text descriptions. Obviously, such technology will fit well in the field of game development. Many companies are already incorporating AI into their development process. For instance, Ubisoft, one of the market leaders, has announced that it will entrust large language models with writing scripts for games. Additionally, one of the most popular game engines, Unity, will fully integrate its own chatbot starting from version 6. This chatbot will be able to create 2D sprites, animations, and 3D models directly in the engine editor. Although it's not entirely feasible to delegate the entire development process to AI, game prototyping will now take significantly less time. #Game#Ai#GameDevelopment

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