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Source channel @olddriverGDstudy · Post #53 · Mar 24

#知识#接吻 第一式:舔吻 用舌舔对方的上下唇,让对方感受舌部味蕾舔掠的感觉,注意要保持唾液的充分,如果唾液太少,干燥的舔吻会有不舒服的感觉。 第二式:咬吻 用牙齿轻咬对方的唇,但别咬的太用力,以免受伤喔! 第三式:吸吻 轻轻的吸吮对方的唇部;可用自己的唾液轻抹在对方的唇部,然后吸吮干净。 第四式:推动吻 把舌伸进对方口中,让舌与舌互相推放,男生力气应放小,以免女生疼痛;这种互推吻可形成快感。 第五式:吸舌吻 以你的唇含住他的舌,轻轻的吸吮对方的舌头,动作宜缓慢而轻柔,勿过于仓促。 第六式:齿龈吻 用舌探索对方的牙及牙龈的内外两侧,以刺激口内粘膜为目的。动作要仔细,慢,轻柔的介于碰触与不碰触之间,以产生一种特殊的亲密感。 第七式:滑动吻 用舌尖稍用力的舔对方的舌部内侧,由里向外滑舔。 第八式:舔舌吻 双方以舌对舌互舔,以用舌尖为主,不用唇。 第九式:嚼食之吻 咬住对方的舌头,似欲吞食般的吻;请小心别用力过火,只是假装而已。想像对方的舌头是好吃的东西,又咬又舔又吸的想吞进肚子里去。 第十式:律动之吻 以舌在对方的口中,有节奏律动般的的绕着对方的舌尖,画圈似的舔吻。 第十一式:深喉咙吻 将舌深入对方的喉咙重舔。重压,是霸道占有般的吻;这是一种颇不舒服的吻法,但还是有乐在其中的人。 第十二式:热情之吻 将自己的舌把对方的舌包卷于口中,上下左右回旋翻动,用放肆的旋动来增加快感,虽嫌粗鲁但颇具挑战性,是接吻高手必备的技巧之一。 第十三式:甘泉之吻 利用两唇相接时……以舌将自己的唾液渡入对方口中,并吸食对方的唾液。适用于两情相悦且身体健康的爱侣,会觉入口之唾液为琼浆玉液般,世间独有。

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@githubtrending · Post #15017 · 08/01/2025, 11:30 AM

#typescript#editor#frontend#game_development#game_engine#gamedev#nodejs#playcanvas#typescript#ui The PlayCanvas Editor is a powerful, browser-based tool for creating 3D WebGL, WebGPU, and WebXR apps with real-time collaboration, live editing, and no compile time, letting you build and test projects quickly on any device. It supports advanced graphics features like glTF 2.0, clustered lighting, and WebXR for AR/VR experiences. You can also set up a local development environment to customize or extend the editor using open-source libraries. This means you can develop interactive 3D content faster, collaborate easily, and test directly on mobile or desktop, improving your workflow and project quality[1][2][3][4]. https://github.com/playcanvas/editor

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@githubtrending · Post #15621 · 04/15/2026, 02:30 PM

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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@githubtrending · Post #15296 · 11/12/2025, 01:30 PM

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine

GitHub Trends

@githubtrending · Post #15064 · 08/16/2025, 11:30 AM

#csharp#2d#avaloniaui#csharp#dotnet_core#dotnetcore#editor#game_development#graphics#graphics_editor#linux_desktop#painting#pixel_art#pixi#procedural_drawing#procedural_generation#raster_graphics#sprites#tabs#vector_graphics PixiEditor is a free, easy-to-use 2D graphics editor that combines pixel art, painting, and vector tools all in one program. You can create game sprites, animations, logos, and edit images with a simple interface. It supports mixing vector and raster graphics on the same canvas and lets you export to many formats like PNG, SVG, GIF, and MP4. The powerful Node Graph system allows you to create complex, non-destructive effects and animations. It also has a timeline for frame-by-frame animation and autosaves your work to prevent loss. This makes it a versatile tool for artists and game developers. https://github.com/PixiEditor/PixiEditor

GitHub Trends

@githubtrending · Post #14774 · 06/01/2025, 12:00 PM

#cplusplus#3mf#android#asset_pipeline#assets#assimp#c_plus_plus#collada#dae#fbx#fbx_exporter#game_development#gamedev_tool#gamedevelopment#gltf#gltf2#ifc#patreon#python#stl The Open Asset Import Library (Assimp) is a tool that helps load many different 3D file formats into a common format. It supports over 40 formats for importing and several for exporting. Assimp works on various platforms like Windows, macOS, Linux, Android, and iOS. It also provides tools to improve the 3D models, such as fixing errors and making them look better. This library is useful for developers because it simplifies working with different 3D file types, making it easier to create and manage 3D content across different systems. https://github.com/assimp/assimp