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Source channel @olddriverGDstudy · Post #98 · Sep 12

#舔逼三步 第一步(初舔B) 亲阴唇时要把女性的明唇尽量吸吮到嘴里,用舌头轻扫轻舔,女性会觉得阴唇部位特别有点痒,她很想你亲更多位置,亲得更广些,别理她们,你亲你的就行了,你可以趁着她们正享受着的时候,轻轻的咬一下她的阴唇她肯定会“啊”的一下惊叫,身子抽动一下,在她还没来得及说话时,你快速把嘴唇整个贴在她的阴道口,这种做法可以让女性一下子感觉到整个阴部很温暖很舒服, 刚才的那声“啊”还没叫完就变成“噢”的一轻呼了。这时开始应该动手了,你应该用大拇指轻轻的将她的阴唇向两边分开蛋出女性的阴道口,用舌头在阴道口周围打转绕圈,时轻时重,时而整个嘴唇贴上。 这时候你可以稍为停下不亲阴道口,而是用湿润的舌尖轻轻撩几下她的阴蒂,把她的感觉从明蒂里撩拨起来,女性会轻叫几下,然后你再回去亲她的明道口和阴唇。 第二步(挑逗期) 不要在这时候再亲她的阴蒂,要让女性半吊在那种感觉里,而且男性要开始从女性的会阴处向阴蒂方向往上轻舔,慢点,舌头到达阴道口时左右拨动,把阴唇一边拨开一边向上继续舔,一点点向阴蒂部位接近。就是偏不要亲到阴蒂那,差不多到的时候你用舌尖轻轻的,越轻越好,只是在她的阴蒂上轻扫轻点一下(舌头要含点口水) ,随即反方向按上述亲法朝阴道口部位舔去。这样会把女性给急死的,她一急,自然就兴奋了。亲阴道口时,舌头长的男性可以尝试把舌头插入女性的明道内搅动。舌头宽厚的男性可以把舌头由阴道口自下往上扫动。 第三步(猛攻) 现在开始可以集中精力夺取“珍珠”了,清把舌头上移至女性的阴蒂处集中精力。女性的阴蒂是非常敏感的,如果你太大力舔动,她的痛感多过快感,就没意思了。亲吻阴蒂要注意几点,舌头一定要湿、轻、尖,一定要保持舌头湿润,亲舔阴蒂时一定要轻,要用舌尖来舔。进攻明蒂要用“点、挑、拨、压、搅”五字诀。点,是指用舌尖轻点轻触女性的阴蒂顶端;挑,是指舌头从阴蒂下面向上挑动;拔,是用舌头左右拨动女性的阴蒂;压,是时不时用舌头压女性的阴蒂,把它稍为压下即可;搅,是当你含住女性的阴蒂时用舌头在明蒂四周搅动。进攻明蒂要用“点、挑、拨、压、视员五字决,点,是指用舌尖轻点控用女性的阴蒂顶端;挑,是指舌头从阴蒂下面向上挑动; 拔,是用舌头左右拨动女性的阴蒂;压,是时不时用活头压女性的阴蒂,把它稍为压下即可, 搅,是当你含住女性的阴蒂时用舌头在阴蒂四周搅动。你可以感觉到她们的阴蒂下似乎有点筋会在跳动,这在你含着女性的阴蒂时感觉非常明显。不要随便中断女性的感觉,动作要平均,因为你突然而快节奏的动作很容易让女性到达高潮。觉得可以给对方高潮时,应该用整个嘴唇含住女性的阴蒂部位, 上嘴唇压在阴蒂上方的阴毛根部,下嘴唇左石分开女性的阴唇,尽量贴近阴道口,用口含住女性的阴蒂(留点空间),让女性觉得她的阴蒂是飘浮在你的嘴里的,用五字决发动进攻。让对方猛的一阵抽搐,看着她快到时,轻轻一放,然后马上又含上去。 (评论区附图解) 标签:#知识,#技巧

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GameDev News

@gamedevnewz · Post #30 · 07/17/2024, 02:20 PM

💾AMD Introduces New Game Optimization Technology🤖 The company has unveiled a technology that significantly reduces the final build size of games. Modern 4K textures can take up tens of megabytes of disk space, and AAA games can use hundreds or even thousands of such textures. As a result, projects often require 100 gigabytes of free space. The technology is compatible with compression algorithms Block Compression (BC) — BC1 and BC4. NTBC can achieve better compression ratios than standard BC. Compression processes have two approaches: conservative and aggressive. The aggressive approach offers better compression ratios at the cost of reduced quality, while the conservative approach does the opposite. NTBC allows users to choose which approach they need, including standard BC compression. Original article. #GameDevelopment

GameDev News

@gamedevnewz · Post #37 · 07/27/2024, 10:35 AM

⚡️Steam Demo Update🔧 Improvements enhancing the appearance of demos in the store and their interaction with the library: * Demos added to the library no longer need to be installed immediately. The new "Add to Library" button for demos is useful if you're not ready to install them right away, such as when using the Steam mobile app. * You can now install a demo even if you have the full version of the game. This change will primarily help developers testing their demos, but it will also make it easier for other users to install and uninstall them. * You can now remove a demo from your account by right-clicking on it and selecting "Manage" > "Remove from Account." * Demos that are uninstalled from your device will now be automatically removed from your library. Learn more here. #Steam#GameDevelopment

GameDev News

@gamedevnewz · Post #21 · 07/12/2024, 08:23 PM

🔧Update in Steam⚙️ Recently, the Steam store received an update regarding the placement of links. As stated in the official announcement: We recently updated Steam with a small but beneficial change to social media linking for your store pages. We've removed the cumbersome authentication loop for adding social media links and replaced that process with simple text fields. With this change, developers will be able to establish a closer connection with the community thanks to a simpler way of linking social media accounts. More info here. #Steam#GameDevelopment

The Devs

@thedevs · Post #1779 · 07/17/2020, 05:47 PM

BYTEPATH, a replayable arcade shooter with a focus on build theorycrafting made using Lua. #tutorial#lua#gamedevelopment @thedevs kutt.it/cy4yOu

GameDev News

@gamedevnewz · Post #32 · 07/20/2024, 01:58 AM

⚡️FLASH SALE in the Asset Store✨ A new sale has started in the Asset Store, lasting all weekend. New deals will be added every 24 hours. During this sale, with discounts of up to 60%, you can find: - 3D models - Animation - Sound effects - VFX effects And much more. You can explore the offers and conditions of the sale in detail here. #GameDevelopment#Assets

GameDev News

@gamedevnewz · Post #12 · 07/06/2024, 12:54 PM

What to Expect from Indie Games in the Future?📈 The 6th version of one of the most popular game engines, Unity, brings significant changes compared to its previous non-numbered versions. A few years ago, Unity began reorienting towards data-oriented architecture and announced DOTS. DOTS is a set of technologies designed to deliver maximum performance by default. It includes: the Entity Component System, which allows for more efficient data arrangement in memory, thereby improving game performance; the Job System, a safe multithreading system; and the Burst Compiler. What does this mean for players? DOTS will enable the creation of games with a large number of interactive elements, as demonstrated in the demo scene for the early versions of the technology (you can check it out here). Additionally, Unity 6 is actively integrating AI to speed up the development and prototyping process of games. Currently, only a preview version of the 6th version of the game engine is available, but the first stable builds are expected by the end of this year. #GameDevelopment#Ai

GameDev News

@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5

GameDev News

@gamedevnewz · Post #4 · 07/02/2024, 05:07 AM

🤖AI for Developers🎮 The trending technology of recent years is artificial intelligence. Modern generative models are capable of creating images, videos, and 3D graphics from text descriptions. Obviously, such technology will fit well in the field of game development. Many companies are already incorporating AI into their development process. For instance, Ubisoft, one of the market leaders, has announced that it will entrust large language models with writing scripts for games. Additionally, one of the most popular game engines, Unity, will fully integrate its own chatbot starting from version 6. This chatbot will be able to create 2D sprites, animations, and 3D models directly in the engine editor. Although it's not entirely feasible to delegate the entire development process to AI, game prototyping will now take significantly less time. #Game#Ai#GameDevelopment

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