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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #14678 · 05/07/2025, 11:30 AM

#python#api#bracket#brackets#docker#docusaurus#fastapi#json#mantine#nextjs#postgresql#python#react#reactjs#selfhosted#sports#tournament_bracket#tournament_manager#tournaments#web#yarn Bracket is a tool for organizing tournaments. It supports different formats like single elimination, round-robin, and Swiss. You can create teams, add players, and manage multiple clubs with several tournaments. The system allows you to drag-and-drop matches to different courts or reschedule them. It also provides customizable dashboard pages for public viewing. This makes it easier to manage and engage with tournaments, offering more flexibility and control for organizers and participants. https://github.com/evroon/bracket