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Source channel @githubtrending · Post #14729 · May 21

#csharp#c_sharp#linq#unity ZLinq is a high-performance, zero-allocation LINQ library for .NET and game engines like Unity and Godot. It improves on regular LINQ by avoiding memory allocations during method chaining, boosting speed and efficiency, especially in demanding apps like games. You use it by calling `AsValueEnumerable()` on collections, enabling faster queries with almost full compatibility with .NET 10 LINQ features. It supports advanced operations on arrays, spans, trees (like file systems and JSON), and SIMD for parallel processing. ZLinq also offers drop-in replacements to accelerate existing LINQ code without rewriting. This means you get faster, more memory-efficient data processing with minimal code changes[1][3][4]. https://github.com/Cysharp/ZLinq

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@githubtrending · Post #15220 · 10/14/2025, 01:00 PM

#verilog#cocotb#embedded#fpga#iss#risc_v#rtl#verilator#verilog#vpn#vproc#wireguard This project creates an open-source, hardware-based WireGuard VPN using an affordable FPGA board, making fast and secure VPNs more accessible. Unlike slow software VPNs or costly proprietary hardware, this FPGA design runs WireGuard encryption and packet processing at near wire speed without needing a PC host. It uses common tools and languages (SystemVerilog, open-source FPGA tools) and includes a soft CPU for control tasks and hardware logic for data encryption and routing. This means you get a faster, more efficient, and customizable VPN solution that is open and affordable, ideal for learning, development, or deployment in cost-sensitive environments. https://github.com/chili-chips-ba/wireguard-fpga