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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Genshin Null

@GenshinNull · Post #5796 · 03/19/2024, 04:35 PM

(1/2) @GenshinNull#Hexenzirkel#Jtuiii [4.6 beta] 米哈游开始为旗下游戏加入到一个统一的 "米哈游启动器" 中, 国际版本称为 "HoYoPlay".

Genshin Null

@GenshinNull · Post #5818 · 04/06/2024, 11:37 PM

(1/2) @GenshinNull#dim#Jtuiii#null 4.6 版本游戏优化 Pt.1 客户端体积缩小 新版本客户端内资源(Assets)存档的格式获得了更新, 总体积大幅缩小. 仅以 PC 端为例, 4.6 beta 客户端资源比 4.5 beta 客户端资源的空间占用减少了约 20 GB.

Genshin Null

@GenshinNull · Post #5820 · 04/06/2024, 11:37 PM

(1/2) @GenshinNull#Jtuiii#Linze 4.6 版本游戏优化 Pt.2 地图界面 UI 优化 自 4.6 版本起, 游戏内地图界面区域选择菜单的排版将会更新. 新排版分为 4 个板块: - 大世界(各个国家, 2 x 2) - 独立地图(渊下宫等) - 尘歌壶 - 活动限时地图(仅在存在时显示)