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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Genshin Null

@GenshinNull · Post #5820 · 04/06/2024, 11:37 PM

(1/2) @GenshinNull#Jtuiii#Linze 4.6 版本游戏优化 Pt.2 地图界面 UI 优化 自 4.6 版本起, 游戏内地图界面区域选择菜单的排版将会更新. 新排版分为 4 个板块: - 大世界(各个国家, 2 x 2) - 独立地图(渊下宫等) - 尘歌壶 - 活动限时地图(仅在存在时显示)

Genshin Null

@GenshinNull · Post #5736 · 02/15/2024, 03:20 PM

(1/2) @GenshinNull#Linze#hxg_diluc#null 「纳塔」尘世执政(火之魔神)的Q版形象. 该形象非常早期, 就像当初蓝白配色的嘉明一样未成形[1].