#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang
Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity.
https://github.com/KaijuEngine/kaiju
https://pypi.python.org/pypi/oauthlib
A generic, spec-compliant, thorough implementation of the #OAuth request-signing logic for python
OAuth often seems complicated and difficult-to-implement. There are several prominent libraries for handling OAuth requests, but they all suffer from one or both of the following:
They predate the OAuth 1.0 spec, AKA RFC 5849.
They predate the OAuth 2.0 spec, AKA RFC 6749.
They assume the usage of a specific HTTP request library.
OAuthLib is a generic utility which implements the logic of OAuth without assuming a specific HTTP request object or web framework. Use it to graft OAuth client support onto your favorite HTTP library, or provide support onto your favourite web framework. If you’re a maintainer of such a library, write a thin veneer on top of OAuthLib and get OAuth support for very little effort.
https://aaronparecki.com/2012/07/29/2/oauth2-simplified#others
OAuth 2 Simplified
Sun, Jul 29, 2012 9:30am -07:00
Many services such as #Facebook, #Github, and #Google have already deployed OAuth 2 servers, and deployed implementations win.
The #OAuth 2 spec itself leaves many decisions up to the implementor. Instead of describing all possible decisions that need to be made to successfully implement OAuth 2, this post makes decisions that are appropriate for most implementations.
This post is an attempt to describe OAuth 2 in a simplified format to help developers and service providers implement the protocol.