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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Luckydonalds Bots: Development/Status

@luckydonaldsbots · Post #161 · 10/21/2018, 08:02 AM

Downtime yesterday TL;DR: After a restart, not all services got back online. Turns out, when I refreshed my docker-machine certificates, which it uses to securely talk to my remote server, it had to restart docker. Those certificates work for 3 years and have to be recreated if they expire. (Wow, I'm working with telegram bots for a while now, huh?) Somehow some services (e.g. @YATubeBot, @ForwardWhitelistBot) didn't restart, and the @StickerTagBot even reverted to a old version from last year. Anyway I redeployed the correct version. If something else isn't running how it used to, please contact me personally @luckydonald. #downtime#TechnicalDetails#YATube#ForwardWhitelist#StickerTag