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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Luckydonalds Bots: Development/Status

@luckydonaldsbots · Post #157 · 08/30/2018, 10:54 PM

Improved @YATubeBot's format selection to download the optimal quality settings to fit telegram's file limit of 50mb for video and songs. The audio is always loaded in highest quality so both the merged video file and the mp3 version benefits. Also fixed being able to queue more than one video at a time unintentionally. This should make the bot far more stable and faster. #YATube#update

Luckydonalds Bots: Development/Status

@luckydonaldsbots · Post #166 · 11/25/2018, 02:47 PM

Updated @YATubeBot to be more clear of errors related to upload size. Will now handle file size related upload errors more transparent, telling you exactly what's going on, instead of just stopping sending any updates after "Uploading...". Now it will check file size before uploading, and also handle rare errors raised (in an unspecified way) by telegram. Technical background: The telegram API returns a HTML error message instead of the usual json response, which of course isn't mentioned anywere in the API documentation. This broke pytgbot, the library used to interact with the API. The package was fixed to be able to handle that. Now also provides the file size of the file to upload in an easy accessable way, so that the upload size can be checked before uploading. #update#YATube#pytgbot#TechnicalDetails

Luckydonalds Bots: Development/Status

@luckydonaldsbots · Post #161 · 10/21/2018, 08:02 AM

Downtime yesterday TL;DR: After a restart, not all services got back online. Turns out, when I refreshed my docker-machine certificates, which it uses to securely talk to my remote server, it had to restart docker. Those certificates work for 3 years and have to be recreated if they expire. (Wow, I'm working with telegram bots for a while now, huh?) Somehow some services (e.g. @YATubeBot, @ForwardWhitelistBot) didn't restart, and the @StickerTagBot even reverted to a old version from last year. Anyway I redeployed the correct version. If something else isn't running how it used to, please contact me personally @luckydonald. #downtime#TechnicalDetails#YATube#ForwardWhitelist#StickerTag