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Source channel @githubtrending · Post #15340 · Dec 17

#python#gym#gym_environment#reinforcement_learning#reinforcement_learning_agent#reinforcement_learning_environments#rl_environment#rl_training NeMo Gym helps you build and run reinforcement‑learning training environments for large language models, letting you develop, test, and collect verified rollouts separately from the training loop and integrate with your preferred RL framework and model endpoints (OpenAI, vLLM, etc.). It includes ready resource servers, datasets, and patterns for multi‑step, multi‑turn, and tool‑using scenarios, runs on a typical dev machine (no GPU required), and is early-stage with evolving APIs and docs. Benefit: you can generate high‑quality, verifiable training data faster and plug it into existing training pipelines to improve model behavior. https://github.com/NVIDIA-NeMo/Gym

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@githubtrending · Post #14898 · 07/02/2025, 01:30 PM

#javascript#3d#augmented_reality#canvas#html5#javascript#svg#virtual_reality#webaudio#webgl#webgl2#webgpu#webxr Three.js is a powerful and easy-to-use JavaScript library that helps you create 3D graphics and animations on the web with much less code than using WebGL directly. It handles complex tasks like rendering and math calculations, so you can focus on designing your 3D scenes. It supports WebGL and WebGPU, with additional options like SVG and CSS3D. Three.js has excellent documentation, many examples, and a large, active community that provides support and updates. This makes it ideal for quickly building interactive 3D content that works across browsers, improving your web projects with engaging visuals and smooth performance[1][3][5]. https://github.com/mrdoob/three.js

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@githubtrending · Post #15296 · 11/12/2025, 01:30 PM

#javascript#3d_gaussian_splatting#game_development#game_engine#gamedev#gaussian_splatting#gltf#hacktoberfest#javascript#nodejs#playcanvas#typescript#virtual_reality#webgl#webgl2#webgpu#webxr PlayCanvas is an open-source game engine that lets you create 3D and 2D games or apps that run in any browser, using WebGL and WebGPU for fast, high-quality graphics. It supports advanced features like animation, physics, sound, and asset streaming, and you can write code in JavaScript or TypeScript. The engine is free, easy to set up, and works well for both simple projects and complex games, making it simple to build and share interactive content online. https://github.com/playcanvas/engine