🔺Continuation from above @rednile12 🛢️ What’s really driving prices? 🔹Oversupply dominates ▪️US output at a record ~13.8 million bpd ▪️OPEC+ (led by Russia) adding 137,000 bpd in December ▪️IEA warns of a 4+ million bpd surplus in 2026 🔹Venezuela factor is limited (for now) ▪️Venezuela exports ~800–900k bpd (mostly to China) ▪️Blockade mainly targets shadow fleet tankers ▪️Estimated 300–500k bpd at risk ▪️OPEC spare capacity can easily offset this 🔹Demand is weak ▪️Sluggish global growth ▪️China slowdown ▪️Energy transition pressures ⚠️ Strategic takeaway This isn’t about oil fundamentals—it’s about US coercive diplomacy. 🔹 Trump’s move: ▪️Injects short-term volatility ▪️Signals renewed energy weaponization ▪️Uses sanctions + naval pressure, not markets, to discipline rivals 🔹 But in an oversupplied world, geopolitics can only spike prices temporarily. 📉Bottom line: Unless the blockade expands or collides with another major disruption, oil prices remain structurally bearish, with volatility driven by headlines—not fundamentals. 🔴 Follow more insights: @rednile12 | #Red_Nile_Geopolitics #OilPolitics#TrumpDoctrine#Venezuela#EnergyWeaponization#Geopolitics#OPEC#WTI#Brent#GlobalEconomy#RedNileAnalysis
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前段时间一直被MajdataPlay的外键输入问题困扰:有玩家反映majplay会无征兆地出现拖判和吃音,但是内屏一切正常 因为我是第一次接触游戏开发,IO这方面也完全没经验 一开始我和bb本怀疑是线程调度的问题,即:IO线程时间片被其他线程挤占了,导致IO线程无法及时处理HID设备回报。为了验证这个猜想,我们尝试提高了IO线程的优先级,照旧 接下来我怀疑是我那套框架有问题:majplay是根据上一帧与这一帧的按键状态判断按键是不是"click"。为此我重写了这部分的实现,改进了IO线程与主线程之间的交互,问题照旧....... 到这里我已经怀疑这不是majplay的锅:IO线程没有任何异常,IO线程与主线程的交互没有问题,Note判定逻辑也没有问题,那就是设备确实没有回报给majplay或者设备发过来的回报中按键确实没有按下,但是大佬说hdd没有这种问题.....(人已经快崩溃了,这完全看不透也摸不着,因为我用单片机模拟玩家打高速纵连是完全没有问题的,我在家里用手台测试也没有问题) 到最后,bb本灵光一闪,说有没有可能是led刷新率过高,把按键控制板干爆炸了?我们让大佬把led刷新间隔从16ms改成100ms,吃音问题瞬间没有了,无语了 。。。。。。。。。。。。。。。。。。。。 adx是一个控制板同时管理按键和led,为什么我没有遇到吃音问题呢,因为我的手台不是adx的... #dev
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